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"Big Eyes, Small Mouth" [BESM] is a rules system produced by a company called "Guardians of Order". This system is one of the best on the market. Much like DP9's Silhouette system, BESM shows it's strength in being uncluttered and fast moving. The mechanics are in place just to keep the game fair, not hindered it with meaningless tables and obscure charts. Touted as a Generic Anime RPG, BESM can be used with any setting and is EXTREMELY versatile. I highly recommend the brainchild of Guardians of Order, as it's worth every penny.
I'm not using BESM as the base for "Warrior's Destiny", but I am involved in several games where it is used. I do a lot of writing for the system, adding my own personal touches and whatnot. You can find what I've made here.
For anything in a non-HTML format, please right-click and use the "Save Target As" function to save.
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BESM Combat Tracker - This is an organizational sheet I developed for BESM to help me manage all combat data, to make combats go super fast. It is currently designed to handle up to nine characters at a time for eight rounds of combat. My recommendation is to input the names and values that won't change before printing it, and then using it. This sheet is in Excel 2000 Format. You need Excel 2000 to view this file.
BESM HTML Character Sheet - A generic HTML Character Sheet for BESM.
BESM Walkthrough HTML Version - The first thing I wrote for BESM, the Walkthrough explains the system and it's mechanics in short order. You still need the main BESM book to run a game (as I only provided the mechanics), but this can be distributed to players to help them understand the system. [There are one or two additions my regular group makes to this. Namely the damage formula for hand to hand attacks and initiative. I will post a corrected version soon.]
BESM Walkthrough Word 97 Version - This is the same as above, simply formatted for Microsoft Word 97. It fits on two pages, so print back to back and save paper! [There are one or two additions my regular group makes to this. Namely the damage formula for hand to hand attacks and initiative. I will post a corrected version soon.]
Helena Lotjonen - One of the most controversial and infamous characters I've ever created. Also, ironically enough, one of my most successful and impact making characters ever. Even if there were problems, I'm still glad I played her.
Merika Island Advanced Police - This is a document I am writing for a friend. It details the police force of his setting, Merika Island...A high tech police force that strives to serve the people and prevent crime. It's still a work in progress, but I wanted to share it with the people who visit my site.
Revised Attributes HTML Version - These are attributes I have revised and modified for the BESM system. The first set is Magic, and the next is Cybernetic Body (which you need Big Robots, Cool Starships to make full use of). Both are combined into one document for convenience. [This supplemental rules are no longer needed, due to the 2nd Edition of BESM being released and being expanded...but if you like them, please continue using them!]
Revised Attributes Word 97 Version - This is the same as above, simply formatted for Microsoft Word 97. [This supplemental rules are no longer needed, due to the 2nd Edition of BESM being released and being expanded...but if you like them, please continue using them!]
Secret Service Agent Archetype - Created at the request of my good friend, Kai, this is an archetype of the generic "Agent" from most kinds of series.
Swordfish II - The fighter that Spike uses in Cowboy Bebop, rendered in BESM stats by Oro-San.
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