Secret Service Agent Archetype

 

 

This is called a "Secret Service Agent" Archetype, but it can be used to represent any form of qualified and competent form of "Agent" from any of the various "Men In Black" organizations [CIA, FBI, KGB, Mossad, etc.].

 

 

Personal Information

Player Name  
Character Name Secret Service Agent Archetype
Character Role Agent
Creation Points 15 Stat / 15 Attribute / 20 Skill

 

STATS
Body Mind Soul
6 5 4

 

Derived Stats 
Combat Value 6
Attack Combat Value 6
Defense Combat Value 4
Health Points 80
Energy Points 45
Initiative Roll 2D6
Experience Points N/A

 

ATTRIBUTES

Attribute Name

Level Points/Level Cost
Combat Mastery 1 2 2
Damn Healthy! 3 1 3
Extra Attacks 1 4 4
Gun Bunny 2 1 2
   Lighting Draw - - -
   Portable Armory - - -
Highly Skilled 4 1 4
Personal Gear 1 1 1

 

DEFECTS

Defect Name

Level Points/Level Cost
Owned By Organization [Government]  1 1 1

 

SKILLS

Skill Name

Level Points/Level Cost
Driving [Car] 1 6 6
Gun Combat [Pistols] 2 6 12
Police Sciences [Criminology] 1 4 4
Ranged Defense [On Foot] 3 6 18
Unarmed Combat [Strikes] 2 4 8
Unarmed Defense [Strikes] 2 4 8
Urban Tracking [Corporate] 1 4 4

 

Carried Equipment

Soft Armor, Military Radio, Silencer

 

WEAPONS

Weapon

Damage

Abilities Disabilities
Heavy Auto Pistol 10 Concealable Short Range
Assault Rifle 10 Auto-Fire Limited Shots [6]

 

EXTRA NOTES
Books Used BESM & HRGB
A trained professional, the Secret Service Agent protects figures of the US 
government. Competent in close-quarters fighting, they also have investigative 
and tracking skills. They are also sanctioned by the government to use lethal 
force, and are highly capable fighters.
 
-3 from ACV roll when using Pistols or Strikes
-2 from ACV roll when using all other Guns and Unarmed Combat Moves
 
-4 from DCV roll when attacked with Ranged Weapons
-3 from DCV roll when attacked with Strikes
-2 from DCV when attacked with other Unarmed Combat Moves

 

 

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